98 lines
3.5 KiB
Markdown
98 lines
3.5 KiB
Markdown
<div align="center">
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<img src="misc/logo.svg" height="180" />
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*µWebSockets™ (it's "[micro](https://en.wikipedia.org/wiki/Micro-)") is simple, secure & standards compliant web I/O for the most demanding*<sup>[[1]](https://github.com/uNetworking/uWebSockets/tree/master/benchmarks)</sup> *of applications.*
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• [TypeScript docs](https://unetworking.github.io/uWebSockets.js/generated/) • [Read more & user manual (C++ project)](https://github.com/uNetworking/uWebSockets/blob/master/misc/READMORE.md)
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</div>
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### Outrun, everyone.
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This project is not your typical "web framework" a la 500 lines of JavaScript and a fancy logo. You're looking at a 3-part software suite of ~7k lines of C & C++, working in unison with Google V8 to bring you one of the most memory scalable and performant I/O scriping environment available.
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[Read the Medium post](https://levelup.gitconnected.com/will-node-js-forever-be-the-sluggish-golang-f632130e5c7a)
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### No compiler needed.
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We use AppVeyor & TravisCI to automatically pre-compile binaries for Linux, macOS and Windows with every push. New releases are tagged from branch `binaries` and can be installed [using NPM](https://docs.npmjs.com/cli/install) like so:
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```
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npm install uNetworking/uWebSockets.js#v15.1.0
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```
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where `v15.1.0` is the particular Git tag you wanted to use.
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### In a nutshell
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There are tons of [examples](examples) but here's the gist of it all:
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```javascript
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const uWS = require('../dist/uws.js');
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const port = 9001;
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const app = uWS.SSLApp({
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key_file_name: 'misc/key.pem',
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cert_file_name: 'misc/cert.pem',
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passphrase: '1234'
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}).ws('/*', {
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/* Options */
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compression: 0,
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maxPayloadLength: 16 * 1024 * 1024,
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idleTimeout: 10,
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/* Handlers */
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open: (ws, req) => {
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console.log('A WebSocket connected via URL: ' + req.getUrl() + '!');
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},
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message: (ws, message, isBinary) => {
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/* Ok is false if backpressure was built up, wait for drain */
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let ok = ws.send(message, isBinary);
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},
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drain: (ws) => {
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console.log('WebSocket backpressure: ' + ws.getBufferedAmount());
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},
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close: (ws, code, message) => {
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console.log('WebSocket closed');
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}
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}).any('/*', (res, req) => {
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res.end('Nothing to see here!');
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}).listen(port, (token) => {
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if (token) {
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console.log('Listening to port ' + port);
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} else {
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console.log('Failed to listen to port ' + port);
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}
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});
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```
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### Streams
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Proper streaming of huge data is supported over Http/Https and demonstrated with examples. Here's a shot of me watching real-time streamed HD video from Node.js while simultaneously scoring a 115k req/sec with wrk. For my computer, that's about 5x that of vanilla Node.js (without any HD video streaming/playing).
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![](misc/streaming.png)
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### Pub/sub
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WIP section --
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### Benchmarks
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In the following charts "µWS v0.15" denote the C++ project - performance retention for µWebSockets.js inside of V8 is about 65-75%, way above Golang and many others.
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Http | WebSockets | PubSub
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--- | --- | ---
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![](https://github.com/uNetworking/uWebSockets/blob/master/misc/bigshot_lineup.png) | ![](https://github.com/uNetworking/uWebSockets/blob/master/misc/websocket_lineup.png) | todo: Socket.IO, SocketCluster, ClusterWS
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### Build from source
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#### Recursively clone, and enter, this repo:
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```
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git clone --recursive https://github.com/uNetworking/uWebSockets.js.git
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cd uWebSockets.js
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```
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#### For Unix (Linux, macOS):
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```
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make
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```
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#### For Windows (in an x64 developer terminal):
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```
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nmake Windows
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```
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#### Test it out
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```
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node examples/HelloWorld.js
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```
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