improve the code
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60
src/main.ino
60
src/main.ino
@ -1,50 +1,40 @@
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#include "FastLED.h"
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#define NUM_LEDS 18 // # of LEDS in the strip
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CRGB leds[NUM_LEDS];
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#define NUM_LEDS 60 // # of LEDS in the strip
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#define DATA_PIN 2 // Output Pin to Data Line on Strip
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// Change effect here
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#define DELAY 200
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///////
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int fadeAmount = 1; // Set the amount to fade I usually do 5, 10, 15, 20, 25 etc even up to 255.
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int brightness = 0;
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int fade_switch = 0;
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CRGB leds[NUM_LEDS];
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void setup() {
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FastLED.addLeds<WS2812B, DATA_PIN, RGB>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
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FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
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}
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int colors[3][3] = { { 255, 0, 0 }, { 0, 255, 0 }, { 0, 0, 255 } };
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int counter = 0;
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int color_index = 0;
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void loop() {
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for(int i = 0; i < NUM_LEDS; i++ )
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{
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leds[i].setRGB(colors[color_index][0],colors[color_index][1],colors[color_index][2]);
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leds[i].fadeLightBy(brightness);
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}
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FastLED.show();
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int hue = get_hue();
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int new_brightness = get_brightness();
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for(int i = 0; i < NUM_LEDS; i++ )
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{
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leds[i] = CHSV(hue,255,new_brightness);
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}
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FastLED.show();
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FastLED.delay(100);
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}
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uint16_t gHue = 0;
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uint8_t gHueDelta = 1;
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int get_hue() {
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gHue += gHueDelta;
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gHue = gHue % 360;
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return gHue;
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}
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int brightness = 0;
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int fadeAmount = 5; // 5, 10, 15, 20, 25, ..., 255.
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int get_brightness() {
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brightness = brightness + fadeAmount;
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// reverse the direction of the fading at the ends of the fade:
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if(brightness == 0 || brightness == 255)
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{
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fadeAmount = -fadeAmount;
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}
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if(brightness == 255)
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{
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fade_switch = fade_switch+1;
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}
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if(fade_switch == 1) {
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fade_switch = 0;
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counter = counter + 1;
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color_index = counter % 3;
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}
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if (counter >= 2048) {
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counter = 0;
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}
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delay(DELAY);
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return brightness;
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}
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