thunder
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commit
997d519761
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.gitignore
vendored
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.gitignore
vendored
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.pio
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67
.travis.yml
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.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
platformio.ini
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20
platformio.ini
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;PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:d1]
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platform = espressif8266
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board = d1
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framework = arduino
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; change microcontroller
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board_build.mcu = esp8266
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; change MCU frequency
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board_build.f_cpu = 80000000L
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upload_protocol = esptool
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67
src/main.cpp
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67
src/main.cpp
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#include <WS2812FX.h>
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#define LED_COUNT 60
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#define LED_PIN 12
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#define TIMER_MS 5000
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// Parameter 1 = number of pixels in strip
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// Parameter 2 = Arduino pin number (most are valid)
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// Parameter 3 = pixel type flags, add together as needed:
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// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
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// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
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// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
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// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
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// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
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WS2812FX ws2812fx = WS2812FX(LED_COUNT, LED_PIN, NEO_RGB + NEO_KHZ800);
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unsigned long last_change = 0;
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unsigned long now = 0;
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void setup() {
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ws2812fx.init();
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// Set the LED’s overall brightness. 0=strip off, 255=strip at full intensity
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ws2812fx.setBrightness(255);
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// Set the animation speed. 10=very fast, 5000=very slow
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ws2812fx.setSpeed(1000);
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// Set the color of the LEDs
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ws2812fx.setColor(WHITE);
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// Select an animation effect/mode. 0=static color, 1=blink, etc. You
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// can specify a number here, or there some handy keywords defined in
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// the WS2812FX.h file that are more descriptive and easier to remember.
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ws2812fx.setMode(FX_MODE_TWINKLE_FADE);
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// Start the animation
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ws2812fx.start();
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}
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void loop() {
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now = millis();
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ws2812fx.service();
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// Cycle through all modes
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// if(now - last_change > TIMER_MS) {
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// ws2812fx.setMode((ws2812fx.getMode() + 1) % ws2812fx.getModeCount());
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// last_change = now;
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// }
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// ws2812fx.setMode(FX_MODE_TWINKLE_FADE);
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// uint32_t colors[] = {WHITE, PURPLE};
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// ws2812fx.setSegment(0, 0,LED_COUNT, FX_MODE_TWINKLE_FADE, colors, 1000, false);
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// divide the string of LEDs into two independent segments
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// segment 1 (first half of the strip)
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// uint32_t colors[] = {RED, GREEN};
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// ws2812fx.setSegment(0, 0,(LED_COUNT/2)-1, FX_MODE_FIREWORKS, colors, 1000, false);
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// // segment 2 (second half of the strip)
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// ws2812fx.setSegment(1, LED_COUNT/2, LED_COUNT-1,FX_MODE_FIREWORKS, (const uint32_t[]) {ORANGE, BLUE}, 1000, false);
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}
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11
test/README
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11
test/README
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This directory is intended for PIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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