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hybris 2020-01-01 16:58:46 +01:00
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.pio

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# Continuous Integration (CI) is the practice, in software
# engineering, of merging all developer working copies with a shared mainline
# several times a day < https://docs.platformio.org/page/ci/index.html >
#
# Documentation:
#
# * Travis CI Embedded Builds with PlatformIO
# < https://docs.travis-ci.com/user/integration/platformio/ >
#
# * PlatformIO integration with Travis CI
# < https://docs.platformio.org/page/ci/travis.html >
#
# * User Guide for `platformio ci` command
# < https://docs.platformio.org/page/userguide/cmd_ci.html >
#
#
# Please choose one of the following templates (proposed below) and uncomment
# it (remove "# " before each line) or use own configuration according to the
# Travis CI documentation (see above).
#
#
# Template #1: General project. Test it using existing `platformio.ini`.
#
# language: python
# python:
# - "2.7"
#
# sudo: false
# cache:
# directories:
# - "~/.platformio"
#
# install:
# - pip install -U platformio
# - platformio update
#
# script:
# - platformio run
#
# Template #2: The project is intended to be used as a library with examples.
#
# language: python
# python:
# - "2.7"
#
# sudo: false
# cache:
# directories:
# - "~/.platformio"
#
# env:
# - PLATFORMIO_CI_SRC=path/to/test/file.c
# - PLATFORMIO_CI_SRC=examples/file.ino
# - PLATFORMIO_CI_SRC=path/to/test/directory
#
# install:
# - pip install -U platformio
# - platformio update
#
# script:
# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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;PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:d1]
platform = espressif8266
board = d1
framework = arduino
; change microcontroller
board_build.mcu = esp8266
; change MCU frequency
board_build.f_cpu = 80000000L
upload_protocol = esptool

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#include <WS2812FX.h>
#define LED_COUNT 60
#define LED_PIN 12
#define TIMER_MS 5000
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
WS2812FX ws2812fx = WS2812FX(LED_COUNT, LED_PIN, NEO_RGB + NEO_KHZ800);
unsigned long last_change = 0;
unsigned long now = 0;
void setup() {
ws2812fx.init();
// Set the LEDs overall brightness. 0=strip off, 255=strip at full intensity
ws2812fx.setBrightness(255);
// Set the animation speed. 10=very fast, 5000=very slow
ws2812fx.setSpeed(1000);
// Set the color of the LEDs
ws2812fx.setColor(WHITE);
// Select an animation effect/mode. 0=static color, 1=blink, etc. You
// can specify a number here, or there some handy keywords defined in
// the WS2812FX.h file that are more descriptive and easier to remember.
ws2812fx.setMode(FX_MODE_TWINKLE_FADE);
// Start the animation
ws2812fx.start();
}
void loop() {
now = millis();
ws2812fx.service();
// Cycle through all modes
// if(now - last_change > TIMER_MS) {
// ws2812fx.setMode((ws2812fx.getMode() + 1) % ws2812fx.getModeCount());
// last_change = now;
// }
// ws2812fx.setMode(FX_MODE_TWINKLE_FADE);
// uint32_t colors[] = {WHITE, PURPLE};
// ws2812fx.setSegment(0, 0,LED_COUNT, FX_MODE_TWINKLE_FADE, colors, 1000, false);
// divide the string of LEDs into two independent segments
// segment 1 (first half of the strip)
// uint32_t colors[] = {RED, GREEN};
// ws2812fx.setSegment(0, 0,(LED_COUNT/2)-1, FX_MODE_FIREWORKS, colors, 1000, false);
// // segment 2 (second half of the strip)
// ws2812fx.setSegment(1, LED_COUNT/2, LED_COUNT-1,FX_MODE_FIREWORKS, (const uint32_t[]) {ORANGE, BLUE}, 1000, false);
}

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This directory is intended for PIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html