**µWebSockets.js** is a JavaScript platform, runtime and web server. It can serve Http about 6x that of Node.js and 12x that of Deno and outperforms Golang's fasthttp with ease. There are two modes; compiled as a stand-alone JavaScript runtime or as a Node.js native addon. ```javascript /* The stand-alone runtime has uWS namespace already loaded. */ var uWS = uWS ? uWS : require('../dist/uws.js'); const world = 'Strings are slower than ArrayBuffer but who cares for demo purose!'; const port = 3000; uWS.App().get('/hello', (res, req) => { res.end(world); }).get('/*', (res, req) => { res.writeHeader('content-type', 'text/html; charset= utf-8').end(req.getHeader('user-agent') + ' är din user agent, biatch!'); }).listen(port, (token) => { if (token) { console.log('Listening to port ' + port); } else { console.log('Failed to listen to port ' + port); } }); ``` ### Benchmarks Performance retention is up to 70% of native C++ µWebSockets v0.15. ![](benchmarks.png) ### Kick-start Easiest is to compile yourself a Node.js native addon. The following works for Linux and macOS systems: ``` git clone --recursive https://github.com/uNetworking/uWebSockets.js.git cd uWebSockets.js make node examples/HelloWorld.js ```