*µWebSockets™ (it's "[micro](https://en.wikipedia.org/wiki/Micro-)") is simple, secure & standards compliant web I/O for the most demanding*[[1]](benchmarks) *of applications.* • [Read more](misc/READMORE.md)
### NPM install While not physically hosted by NPM, it's still possible to install using NPM tools like so ([npm docs](https://docs.npmjs.com/cli/install)): ``` npm install uNetworking/uWebSockets.js#binaries ``` ### Presenting; faster I/O for Node.js Every other week a new "web framework" pops up for Node.js. Fastify, Restana, Aero, Micro and so on. Most aim to improve I/O performance, but fall flat. You can't fix an inherent design flaw of an entire stack just by slapping a few lines of JavaScript on top. µWS.js is a 100% C/C++ web platform completely bypassing the entire Node.js I/O stack. JavaScript-exposed functions and objects are entirely backed by native code all the way down to the OS kernel. This makes it possible to reach unprecedented I/O performance from within Node.js (or any stand-alone V8 build). This stack is, within Node.js, faster than gorilla/websocket for Golang even on an SSL-vs-non-SSL basis. ##### In a nutshell ```javascript const uWS = require('uWebSockets.js'); const port = 3000; uWS.SSLApp({ /* cert, key and such specified here, or use uWS.App */ }).get('/whatsmyuseragent', (res, req) => { res.writeHeader( 'content-type', 'text/html; charset= utf-8' ).end( 'Your user agent is: ' + req.getHeader('user-agent') ); }).get('/*', (res, req) => { res.end('Wildcard route'); }).listen(port, (token) => { if (token) { console.log('Listening to port ' + port); } else { console.log('Failed to listen to port ' + port); } }); ``` ### Streams Proper streaming of huge data is supported over Http/Https and demonstrated with examples. Here's a shot of me watching real-time streamed HD video from Node.js while simultaneously scoring a 115k req/sec with wrk. For my computer, that's about 5x that of vanilla Node.js (without any HD video streaming/playing). ![](misc/streaming.png) ### Benchmarks Performance retention is about 65% that of the native C++ [µWebSockets](https://github.com/uNetworking/uWebSockets) v0.15. That makes it some 20x as fast as Deno and even faster than most C++-only servers, all from within a JavaScript VM. Http | WebSockets --- | --- ![](https://github.com/uNetworking/uWebSockets/blob/master/misc/bigshot_lineup.png) | ![](https://github.com/uNetworking/uWebSockets/blob/master/misc/websocket_lineup.png) ### Build from source #### Recursively clone, and enter, this repo: ``` git clone --recursive https://github.com/uNetworking/uWebSockets.js.git cd uWebSockets.js ``` #### For Unix (Linux, macOS): ``` make ``` #### For Windows (in an x64 developer terminal): ``` nmake Windows ``` #### Test it out ``` node examples/HelloWorld.js ```