**µWebSockets.js** is a JavaScript platform, runtime and web server built on [µWebSockets](https://github.com/uNetworking/uWebSockets) v0.15 and V8. There are two modes; compiled as a stand-alone JavaScript runtime or as a Node.js native addon. For the most common Node.js systems are available precompiled binaries: ``` npm install uNetworking/uWebSockets.js#semver:0.1.0 ``` or any such version. ```javascript /* The stand-alone runtime has uWS namespace already loaded. */ var uWS = uWS ? uWS : require('../dist/uws.js'); const world = 'Strings are slower than ArrayBuffer but who cares for demo purose!'; const port = 3000; uWS.App().get('/hello', (res, req) => { res.end(world); }).get('/*', (res, req) => { res.writeHeader('content-type', 'text/html; charset= utf-8').end(req.getHeader('user-agent') + ' är din user agent, biatch!'); }).listen(port, (token) => { if (token) { console.log('Listening to port ' + port); } else { console.log('Failed to listen to port ' + port); } }); ``` ### Benchmarks Performance retention is up to 70% of native C++ [µWebSockets](https://github.com/uNetworking/uWebSockets) v0.15. That puts it some 20x as fast as Deno and even faster than most C++-only servers, all from within a JavaScript VM. ![](https://github.com/uNetworking/uWebSockets/blob/master/misc/bigshot_lineup.png) ### Build from source Easiest is to compile yourself a Node.js native addon. The following works for Linux and macOS systems: ``` git clone --recursive https://github.com/uNetworking/uWebSockets.js.git cd uWebSockets.js make node examples/HelloWorld.js ```