Update README.md

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<img src="https://github.com/uNetworking/uWebSockets/raw/master/misc/2018.png" />
### :family: A family
µWebSockets.js is the Node.js integration of [µWebSockets](https://github.com/uNetworking/uWebSockets); the standalone C++ project. If performance is of utter importance, you don't necessarily have to use JavaScript/Node.js but could write apps in C++ using µWebSockets directly. It works exactly the same way, and will offer unbeatable performance for those highly demanding applications. Either way - the two projects both follow the same security testing, compliance testing and receive the same bug fixes and features. They are part of the same family and have the same licensing terms.
µWebSockets.js is the Node.js integration of [µWebSockets](https://github.com/uNetworking/uWebSockets); the standalone C++ project. If performance is of utter importance, you don't necessarily have to use JavaScript/Node.js but could write apps in C++ using µWebSockets directly. It works exactly the same way, and will offer unbeatable performance for those highly demanding applications. Either way - the two projects both follow the same security testing, compliance testing and receive the same bug fixes and features. They are part of the same family.
### :handshake: Permissively licensed
Intellectual property, all rights reserved.
Apache License 2.0 is a permissive license with few limitations. Make sure you properly understand the concept of licenses and how they relate to copyright & trademark laws. If you're uncertain about your permissions, please ask before assuming. Source code tagged as per Appendix is licensed as such, remainder remains unlicensed. You're always free to create identical copies.