Fix recursive nextTick calls, drain nextTickQueue before exit

This commit is contained in:
Alex Hultman 2019-01-21 09:09:48 +01:00
parent 914c6f2bc3
commit 9f0aae77b1
2 changed files with 45 additions and 10 deletions

View File

@ -24,6 +24,12 @@
using namespace v8;
/* These two are definitely static */
/* Warning: having nextTickQueue items at loop fallthrough is not allowed.
* Process will crash/hang due to destruction of V8 resouces after V8 itself
* has been destroyed. Either enforce nextTick calls to keep the loop rolling
* via for instance setTimeout or setImmediate, or make sure to drain completely
* the queue at process.on('beforeExit'). */
std::vector<UniquePersistent<Function>> nextTickQueue;
Isolate *isolate;
@ -38,17 +44,32 @@ void nextTick(const FunctionCallbackInfo<Value> &args) {
nextTickQueue.emplace_back(UniquePersistent<Function>(isolate, Local<Function>::Cast(args[0])));
}
void emptyNextTickQueue(Isolate *isolate) {
/* Used for debugging */
void print(const FunctionCallbackInfo<Value> &args) {
NativeString nativeString(isolate, args[0]);
std::cout << nativeString.getString() << std::endl;
}
/* Does not guarantee empty queue because of recursive nextTick calls.
* Should return int queueSize after calling queued items, so that
* proper while(processNextTickQueueImpl()) can be done */
int processNextTickQueueImpl(Isolate *isolate) {
if (nextTickQueue.size()) {
/* Swap queues for recursive calls */
std::vector<UniquePersistent<Function>> currentNextTickQueue = std::move(nextTickQueue);
HandleScope hs(isolate);
for (UniquePersistent<Function> &f : nextTickQueue) {
for (UniquePersistent<Function> &f : currentNextTickQueue) {
Local<Function>::New(isolate, f)->Call(isolate->GetCurrentContext()->Global(), 0, nullptr);
f.Reset();
}
}
nextTickQueue.clear();
}
return nextTickQueue.size();
}
/* It is possible to call this at process.beforeExit until it returns 0. */
void processNextTickQueue(const FunctionCallbackInfo<Value> &args) {
args.GetReturnValue().Set(Integer::New(isolate, processNextTickQueueImpl(isolate)));
}
/* todo: Put this function and all inits of it in its own header */
@ -62,12 +83,12 @@ void Main(Local<Object> exports) {
/* Register our own nextTick handlers */
uWS::Loop::defaultLoop()->setPostHandler([](uWS::Loop *) {
emptyNextTickQueue(isolate);
processNextTickQueueImpl(isolate);
});
/* We also do need it on pre */
uWS::Loop::defaultLoop()->setPreHandler([](uWS::Loop *) {
emptyNextTickQueue(isolate);
processNextTickQueueImpl(isolate);
});
/* Hook up our timers */
@ -77,6 +98,8 @@ void Main(Local<Object> exports) {
exports->Set(String::NewFromUtf8(isolate, "App"), FunctionTemplate::New(isolate, uWS_App<uWS::App>)->GetFunction());
exports->Set(String::NewFromUtf8(isolate, "SSLApp"), FunctionTemplate::New(isolate, uWS_App<uWS::SSLApp>)->GetFunction());
exports->Set(String::NewFromUtf8(isolate, "nextTick"), FunctionTemplate::New(isolate, nextTick)->GetFunction());
exports->Set(String::NewFromUtf8(isolate, "processNextTickQueue"), FunctionTemplate::New(isolate, processNextTickQueue)->GetFunction());
exports->Set(String::NewFromUtf8(isolate, "print"), FunctionTemplate::New(isolate, print)->GetFunction());
/* Expose some µSockets functions directly under uWS namespace */
exports->Set(String::NewFromUtf8(isolate, "us_listen_socket_close"), FunctionTemplate::New(isolate, uWS_us_listen_socket_close)->GetFunction());

View File

@ -18,8 +18,20 @@
module.exports = (() => {
try {
const uWS = require(`./uws_${process.platform}_${process.versions.modules}.node`);
/* We are not compatible with Node.js domain */
process.nextTick = (f, ...args) => uWS.nextTick(() => f(...args));
/* We are not compatible with Node.js nextTick and/or domains */
process.nextTick = (f, ...args) => {
uWS.nextTick(() => {
f(...args);
});
};
process.on('beforeExit', () => {
if (uWS.processNextTickQueue()) {
setImmediate(() => {
});
}
});
/* process.nextTick = setImmediate; */
return uWS;
} catch (e) {
throw new Error('This version of µWS is not compatible with your Node.js build.\n\n' + e.toString());