Fix recursive nextTick calls, drain nextTickQueue before exit
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@ -24,6 +24,12 @@
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using namespace v8;
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/* These two are definitely static */
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/* Warning: having nextTickQueue items at loop fallthrough is not allowed.
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* Process will crash/hang due to destruction of V8 resouces after V8 itself
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* has been destroyed. Either enforce nextTick calls to keep the loop rolling
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* via for instance setTimeout or setImmediate, or make sure to drain completely
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* the queue at process.on('beforeExit'). */
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std::vector<UniquePersistent<Function>> nextTickQueue;
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Isolate *isolate;
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@ -38,17 +44,32 @@ void nextTick(const FunctionCallbackInfo<Value> &args) {
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nextTickQueue.emplace_back(UniquePersistent<Function>(isolate, Local<Function>::Cast(args[0])));
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}
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void emptyNextTickQueue(Isolate *isolate) {
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/* Used for debugging */
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void print(const FunctionCallbackInfo<Value> &args) {
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NativeString nativeString(isolate, args[0]);
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std::cout << nativeString.getString() << std::endl;
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}
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/* Does not guarantee empty queue because of recursive nextTick calls.
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* Should return int queueSize after calling queued items, so that
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* proper while(processNextTickQueueImpl()) can be done */
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int processNextTickQueueImpl(Isolate *isolate) {
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if (nextTickQueue.size()) {
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/* Swap queues for recursive calls */
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std::vector<UniquePersistent<Function>> currentNextTickQueue = std::move(nextTickQueue);
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HandleScope hs(isolate);
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for (UniquePersistent<Function> &f : nextTickQueue) {
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for (UniquePersistent<Function> &f : currentNextTickQueue) {
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Local<Function>::New(isolate, f)->Call(isolate->GetCurrentContext()->Global(), 0, nullptr);
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f.Reset();
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}
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nextTickQueue.clear();
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}
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return nextTickQueue.size();
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}
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/* It is possible to call this at process.beforeExit until it returns 0. */
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void processNextTickQueue(const FunctionCallbackInfo<Value> &args) {
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args.GetReturnValue().Set(Integer::New(isolate, processNextTickQueueImpl(isolate)));
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}
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/* todo: Put this function and all inits of it in its own header */
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@ -62,12 +83,12 @@ void Main(Local<Object> exports) {
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/* Register our own nextTick handlers */
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uWS::Loop::defaultLoop()->setPostHandler([](uWS::Loop *) {
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emptyNextTickQueue(isolate);
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processNextTickQueueImpl(isolate);
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});
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/* We also do need it on pre */
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uWS::Loop::defaultLoop()->setPreHandler([](uWS::Loop *) {
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emptyNextTickQueue(isolate);
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processNextTickQueueImpl(isolate);
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});
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/* Hook up our timers */
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@ -77,6 +98,8 @@ void Main(Local<Object> exports) {
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exports->Set(String::NewFromUtf8(isolate, "App"), FunctionTemplate::New(isolate, uWS_App<uWS::App>)->GetFunction());
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exports->Set(String::NewFromUtf8(isolate, "SSLApp"), FunctionTemplate::New(isolate, uWS_App<uWS::SSLApp>)->GetFunction());
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exports->Set(String::NewFromUtf8(isolate, "nextTick"), FunctionTemplate::New(isolate, nextTick)->GetFunction());
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exports->Set(String::NewFromUtf8(isolate, "processNextTickQueue"), FunctionTemplate::New(isolate, processNextTickQueue)->GetFunction());
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exports->Set(String::NewFromUtf8(isolate, "print"), FunctionTemplate::New(isolate, print)->GetFunction());
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/* Expose some µSockets functions directly under uWS namespace */
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exports->Set(String::NewFromUtf8(isolate, "us_listen_socket_close"), FunctionTemplate::New(isolate, uWS_us_listen_socket_close)->GetFunction());
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16
src/uws.js
16
src/uws.js
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@ -18,8 +18,20 @@
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module.exports = (() => {
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try {
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const uWS = require(`./uws_${process.platform}_${process.versions.modules}.node`);
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/* We are not compatible with Node.js domain */
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process.nextTick = (f, ...args) => uWS.nextTick(() => f(...args));
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/* We are not compatible with Node.js nextTick and/or domains */
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process.nextTick = (f, ...args) => {
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uWS.nextTick(() => {
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f(...args);
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});
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};
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process.on('beforeExit', () => {
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if (uWS.processNextTickQueue()) {
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setImmediate(() => {
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});
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}
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});
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/* process.nextTick = setImmediate; */
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return uWS;
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} catch (e) {
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throw new Error('This version of µWS is not compatible with your Node.js build.\n\n' + e.toString());
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