uWebSockets.js/README.md

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<div align="center">
<img src="misc/logo.svg" height="180" />
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*µWebSockets™ (it's "[micro](https://en.wikipedia.org/wiki/Micro-)") is simple, secure & standards compliant web I/O for the most demanding*<sup>[[1]](https://github.com/uNetworking/uWebSockets/tree/master/benchmarks)</sup> *of applications.*
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• [TypeScript docs](https://unetworking.github.io/uWebSockets.js/generated/) • [Read more & user manual (C++ project)](https://github.com/uNetworking/uWebSockets/blob/master/misc/READMORE.md)
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</div>
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### Outrun, everyone.
This project is not your typical "web framework" a la 500 lines of JavaScript and a fancy logo. You're looking at a 3-part software suite of ~7k lines of C & C++, working in unison with Google V8 to bring you one of the most memory scalable and performant I/O scriping environment available.
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[Read the Medium post](https://levelup.gitconnected.com/will-node-js-forever-be-the-sluggish-golang-f632130e5c7a)
### No compiler needed.
We use AppVeyor & TravisCI to automatically pre-compile binaries for Linux, macOS and Windows with every push. New releases are tagged from branch `binaries` and can be installed [using NPM](https://docs.npmjs.com/cli/install) like so:
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```
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npm install uNetworking/uWebSockets.js#v15.1.0
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```
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where `v15.1.0` is the particular Git tag you wanted to use.
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### In a nutshell
There are tons of [examples](examples) but here's the gist of it all:
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```javascript
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const uWS = require('../dist/uws.js');
const port = 9001;
const app = uWS.SSLApp({
key_file_name: 'misc/key.pem',
cert_file_name: 'misc/cert.pem',
passphrase: '1234'
}).ws('/*', {
/* Options */
compression: 0,
maxPayloadLength: 16 * 1024 * 1024,
idleTimeout: 10,
/* Handlers */
open: (ws, req) => {
console.log('A WebSocket connected via URL: ' + req.getUrl() + '!');
},
message: (ws, message, isBinary) => {
/* Ok is false if backpressure was built up, wait for drain */
let ok = ws.send(message, isBinary);
},
drain: (ws) => {
console.log('WebSocket backpressure: ' + ws.getBufferedAmount());
},
close: (ws, code, message) => {
console.log('WebSocket closed');
}
}).any('/*', (res, req) => {
res.end('Nothing to see here!');
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}).listen(port, (token) => {
if (token) {
console.log('Listening to port ' + port);
} else {
console.log('Failed to listen to port ' + port);
}
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});
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```
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### Streams
Proper streaming of huge data is supported over Http/Https and demonstrated with examples. Here's a shot of me watching real-time streamed HD video from Node.js while simultaneously scoring a 115k req/sec with wrk. For my computer, that's about 5x that of vanilla Node.js (without any HD video streaming/playing).
![](misc/streaming.png)
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### Pub/sub
WIP section --
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### Benchmarks
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Performance retention is about 65% that of the native C++ [µWebSockets](https://github.com/uNetworking/uWebSockets) v0.15. That makes it some 20x as fast as Deno and even faster than most C++-only servers, all from within a JavaScript VM.
Http | WebSockets
--- | ---
![](https://github.com/uNetworking/uWebSockets/blob/master/misc/bigshot_lineup.png) | ![](https://github.com/uNetworking/uWebSockets/blob/master/misc/websocket_lineup.png)
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### Build from source
#### Recursively clone, and enter, this repo:
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```
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git clone --recursive https://github.com/uNetworking/uWebSockets.js.git
cd uWebSockets.js
```
#### For Unix (Linux, macOS):
```
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make
```
#### For Windows (in an x64 developer terminal):
```
nmake Windows
```
#### Test it out
```
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node examples/HelloWorld.js
```