uWebSockets.js/docs/index.d.ts

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/* Under construction, lots of things to add */
/** Native type representing a raw uSockets struct us_listen_socket. */
interface us_listen_socket {
}
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/** Recognized string types, things C++ can read and understand as strings */
type RecognizedString = string | ArrayBuffer | Uint8Array | Int8Array | Uint16Array | Int16Array | Uint32Array | Int32Array | Float32Array | Float64Array;
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/** A WebSocket connection that is valid from open to close event */
interface WebSocket {
/** Sends a message. Make sure to check getBufferedAmount() before sending. Returns true for success, false for built up backpressure that will drain when time is given. */
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send(message: RecognizedString, isBinary: boolean, compress: boolean) : boolean;
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/** Returns the bytes buffered in backpressure. */
getBufferedAmount() : number;
/** Gradefully closes this WebSocket. Immediately calls close handler. */
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end(code: number, shortMessage: RecognizedString) : WebSocket;
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/** Forefully closes this WebSocket. Immediately calls close handler. */
close() : WebSocket;
/** Subscribe to a topic in MQTT syntax */
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subscribe(topic: RecognizedString) : WebSocket;
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/** Publish a message to a topic in MQTT syntax */
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publish(topic: RecognizedString, message: RecognizedString) : WebSocket;
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/** Unsubscribe from topic (not implemented yet) */
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unsubscribe(topic: RecognizedString) : WebSocket;
/** Returns the remote IP address */
getRemoteAddress() : ArrayBuffer;
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}
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/** An HttpResponse is valid until either onAborted callback or any of the .end/.tryEnd calls succeed. You may attach user data to this object. */
interface HttpResponse {
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/** Writes the HTTP status message such as "200 OK". */
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writeStatus(status: RecognizedString) : HttpResponse;
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/** Writes key and value to HTTP response. */
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writeHeader(key: RecognizedString, value: RecognizedString) : HttpResponse;
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/** Enters or continues chunked encoding mode. Writes part of the response. End with zero length write. */
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write(chunk: RecognizedString) : HttpResponse;
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/** Ends this response by copying the contents of body. */
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end(body: RecognizedString) : HttpResponse;
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/** Ends this response, or tries to, by streaming appropriately sized chunks of body. Use in conjunction with onWritable. Returns tuple [ok, hasResponded].*/
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tryEnd(fullBodyOrChunk: RecognizedString, totalSize: number) : [boolean, boolean];
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/** Immediately force closes the connection. */
close() : HttpResponse;
/** Returns the global byte write offset for this response. Use with onWritable. */
getWriteOffset() : number;
/** Registers a handler for writable events. Continue failed write attempts in here.
* You MUST return true for success, false for failure.
* Writing nothing is always success, so by default you must return true.
*/
onWritable(handler: (res: HttpResponse) => boolean) : HttpResponse;
/** Every HttpResponse MUST have an attached abort handler IF you do not respond
* to it immediately inside of the callback. Returning from an Http request handler
* without attaching (by calling onAborted) an abort handler is ill-use and will termiante.
* When this event emits, the response has been aborted and may not be used. */
onAborted(handler: (res: HttpResponse) => void) : HttpResponse;
/** Handler for reading data from POST and such requests. You MUST copy the data of chunk if isLast is not true. We Neuter ArrayBuffers on return, making it zero length.*/
onData(handler: (res: HttpResponse, chunk: ArrayBuffer, isLast: boolean) => void) : HttpResponse;
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/** Returns the remote IP address */
getRemoteAddress() : ArrayBuffer;
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}
/** An HttpRequest is stack allocated and only accessible during the callback invocation. */
interface HttpRequest {
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/** Returns the lowercased header value or empty string. */
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getHeader(lowerCaseKey: RecognizedString) : string;
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/** Returns the parsed parameter at index. Corresponds to route. */
getParameter(index: number) : string;
/** Returns the URL including initial /slash */
getUrl() : string;
/** Returns the HTTP method, useful for "any" routes. */
getMethod() : string;
/** Returns the part of URL after ? sign or empty string. */
getQuery() : string;
}
/** A structure holding settings and handlers for a WebSocket route handler. */
interface WebSocketBehavior {
/** Maximum length of received message. */
maxPayloadLength?: number;
/** Maximum amount of seconds that may pass without sending or getting a message. */
idleTimeout?: number;
/** 0 = no compression, 1 = shared compressor, 2 = dedicated compressor. See C++ project. */
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compression?: CompressOptions;
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/** Handler for new WebSocket connection. WebSocket is valid from open to close, no errors. */
open?: (ws: WebSocket, req: HttpRequest) => void;
/** Handler for a WebSocket message. */
message?: (ws: WebSocket, message: ArrayBuffer, isBinary: boolean) => void;
/** Handler for when WebSocket backpressure drains. Check ws.getBufferedAmount(). */
drain?: (ws: WebSocket) => void;
/** Handler for close event, no matter if error, timeout or graceful close. You may not use WebSocket after this event. */
close?: (ws: WebSocket, code: number, message: ArrayBuffer) => void;
}
/** Options used when constructing an app. */
interface AppOptions {
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key_file_name?: RecognizedString;
cert_file_name?: RecognizedString;
passphrase?: RecognizedString;
dh_params_file_name?: RecognizedString;
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}
/** TemplatedApp is either an SSL or non-SSL app. */
interface TemplatedApp {
/** Listens to hostname & port. Callback hands either false or a listen socket. */
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listen(host: RecognizedString, port: number, cb: (listenSocket: us_listen_socket) => void): TemplatedApp;
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/** Listens to port. Callback hands either false or a listen socket. */
listen(port: number, cb: (listenSocket: any) => void): TemplatedApp;
/** Registers an HTTP GET handler matching specified URL pattern. */
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get(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP POST handler matching specified URL pattern. */
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post(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP OPTIONS handler matching specified URL pattern. */
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options(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP DELETE handler matching specified URL pattern. */
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del(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP PATCH handler matching specified URL pattern. */
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patch(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP PUT handler matching specified URL pattern. */
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put(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP HEAD handler matching specified URL pattern. */
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head(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP CONNECT handler matching specified URL pattern. */
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connect(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP TRACE handler matching specified URL pattern. */
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trace(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers an HTTP handler matching specified URL pattern on any HTTP method. */
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any(pattern: RecognizedString, handler: (res: HttpResponse, req: HttpRequest) => void) : TemplatedApp;
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/** Registers a handler matching specified URL pattern where WebSocket upgrade requests are caught. */
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ws(pattern: RecognizedString, behavior: WebSocketBehavior) : TemplatedApp;
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}
/** Constructs a non-SSL app */
export function App(options: AppOptions): TemplatedApp;
/** Constructs an SSL app */
export function SSLApp(options: AppOptions): TemplatedApp;
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/** Closes a uSockets listen socket. */
export function us_listen_socket_close(listenSocket: us_listen_socket): void;
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/** WebSocket compression options */
export enum CompressOptions {
/** No compression (always a good idea) */
DISABLED,
/** Zero memory overhead compression (recommended) */
SHARED_COMPRESSOR,
/** Sliding dedicated compress window, requires lots of memory per socket */
DEDICATED_COMPRESSOR
}