uWebSockets.js/src/host.cpp

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/* Welcome to the loopery host sources */
#include <libplatform/libplatform.h>
#include <v8.h>
using namespace v8;
#include <string>
#include <iostream>
#include <sstream>
#include <fstream>
#include "App.h"
// We load features from the addon
extern void Main(Local<Object> exports);
// console.log
void print(const FunctionCallbackInfo<Value> &args) {
String::Utf8Value utf8(args.GetIsolate(), args[0]);
std::cout << *utf8 << std::endl;
}
int main(int argc, char *argv[]) {
if (argc != 2) {
std::cout << "Usage: " << argv[0] << " <javascript source file>" << std::endl;
return 0;
}
// load script sources
std::ifstream t(argv[1]);
std::stringstream buffer;
buffer << t.rdbuf();
std::string code = buffer.str();
// inte den blekaste
V8::InitializeICUDefaultLocation(argv[0]);
V8::InitializeExternalStartupData(argv[0]);
std::unique_ptr<Platform> platform = platform::NewDefaultPlatform();
V8::InitializePlatform(platform.get());
V8::Initialize();
// isolate vet vi typ vad det är
Isolate::CreateParams create_params;
create_params.array_buffer_allocator = ArrayBuffer::Allocator::NewDefaultAllocator();
Isolate *isolate = Isolate::New(create_params);
{
Isolate::Scope isolate_scope(isolate);
HandleScope handle_scope(isolate);
// register functions (here is where addon.cpp comes in)
Local<ObjectTemplate> global = ObjectTemplate::New(isolate);
// add sign of stand-alone
global->Set(isolate, "runtime", String::NewFromUtf8(isolate, "µWebSockets.js", NewStringType::kNormal).ToLocalChecked());
// console namespace
Local<ObjectTemplate> console = ObjectTemplate::New(isolate);
// console.log
console->Set(String::NewFromUtf8(isolate, "log", NewStringType::kNormal).ToLocalChecked(),
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FunctionTemplate::New(isolate, print));
// uWS namespace
Local<ObjectTemplate> uWS = ObjectTemplate::New(isolate);
global->Set(String::NewFromUtf8(isolate, "console", NewStringType::kNormal).ToLocalChecked(),
console);
global->Set(String::NewFromUtf8(isolate, "uWS", NewStringType::kNormal).ToLocalChecked(),
uWS);
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// vi skapar ett context som håller det globala objektet
Local<Context> context = Context::New(isolate, nullptr, global);
Context::Scope context_scope(context);
// register µWS features under uWS namespace
Main(Local<Object>::Cast(context->Global()->Get(String::NewFromUtf8(isolate, "uWS", NewStringType::kNormal).ToLocalChecked())));
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// ladda in scriptet (preprocessa include)
Local<String> source = String::NewFromUtf8(isolate, code.data(), NewStringType::kNormal, (int) code.length()).ToLocalChecked();
// kompilera hela skiten, med allt inläst
Local<Script> script = Script::Compile(context, source).ToLocalChecked();
// kör första "tick" där vi sätter upp saker
Local<Value> result = script->Run(context).ToLocalChecked();
// kör servern nu
uWS::Loop::defaultLoop()->run();
}
// fall through
std::cout << "Done, bye!" << std::endl;
isolate->Dispose();
V8::Dispose();
V8::ShutdownPlatform();
delete create_params.array_buffer_allocator;
return 0;
}