dispatch/client/js/modules/initialState.js

56 lines
1.3 KiB
JavaScript

import { socket as socketActions } from 'state/actions';
import { getWrapWidth, appSet } from 'state/app';
import { addMessages } from 'state/messages';
import { setSettings } from 'state/settings';
import { when } from 'utils/observe';
function loadState({ store }, env) {
store.dispatch(setSettings(env.settings, true));
if (env.servers) {
store.dispatch({
type: socketActions.SERVERS,
data: env.servers
});
}
if (env.channels) {
store.dispatch({
type: socketActions.CHANNELS,
data: env.channels
});
}
if (env.users) {
store.dispatch({
type: socketActions.USERS,
...env.users
});
}
store.dispatch(
appSet({
connectDefaults: env.defaults,
initialized: true,
hexIP: env.hexIP,
version: env.version
})
);
if (env.messages) {
// Wait until wrapWidth gets initialized so that height calculations
// only happen once for these messages
when(store, getWrapWidth, () => {
const { messages, server, to, next } = env.messages;
store.dispatch(addMessages(messages, server, to, false, next));
});
}
}
/* eslint-disable no-underscore-dangle */
export default async function initialState(ctx) {
const env = await window.__init__;
ctx.socket.connect();
loadState(ctx, env);
}