package storage import ( "sync" ) type ChannelStore struct { users map[string]map[string][]string userLock sync.Mutex topic map[string]map[string]string topicLock sync.Mutex } func NewChannelStore() *ChannelStore { return &ChannelStore{ users: make(map[string]map[string][]string), topic: make(map[string]map[string]string), } } func (c *ChannelStore) GetUsers(server, channel string) []string { c.userLock.Lock() users := make([]string, len(c.users[server][channel])) copy(users, c.users[server][channel]) c.userLock.Unlock() return users } func (c *ChannelStore) SetUsers(users []string, server, channel string) { c.userLock.Lock() if _, ok := c.users[server]; !ok { c.users[server] = make(map[string][]string) } c.users[server][channel] = users c.userLock.Unlock() } func (c *ChannelStore) AddUser(user, server, channel string) { c.userLock.Lock() if _, ok := c.users[server]; !ok { c.users[server] = make(map[string][]string) } if users, ok := c.users[server][channel]; ok { c.users[server][channel] = append(users, user) } else { c.users[server][channel] = []string{user} } c.userLock.Unlock() } func (c *ChannelStore) RemoveUser(user, server, channel string) { c.userLock.Lock() c.removeUser(user, server, channel) c.userLock.Unlock() } func (c *ChannelStore) RemoveUserAll(user, server string) { c.userLock.Lock() for channel, _ := range c.users[server] { c.removeUser(user, server, channel) } c.userLock.Unlock() } func (c *ChannelStore) GetTopic(server, channel string) string { c.topicLock.Lock() defer c.topicLock.Unlock() return c.topic[server][channel] } func (c *ChannelStore) SetTopic(topic, server, channel string) { c.topicLock.Lock() if _, ok := c.topic[server]; !ok { c.topic[server] = make(map[string]string) } c.topic[server][channel] = topic c.topicLock.Unlock() } func (c *ChannelStore) removeUser(user, server, channel string) { for i, u := range c.users[server][channel] { if u == user { users := c.users[server][channel] c.users[server][channel] = append(users[:i], users[i+1:]...) return } } }