Switch from Godep to go vendoring
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1504 changed files with 263076 additions and 34441 deletions
20
vendor/github.com/gorilla/websocket/examples/chat/README.md
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vendor/github.com/gorilla/websocket/examples/chat/README.md
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# Chat Example
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This application shows how to use use the
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[websocket](https://github.com/gorilla/websocket) package and
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[jQuery](http://jquery.com) to implement a simple web chat application.
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## Running the example
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The example requires a working Go development environment. The [Getting
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Started](http://golang.org/doc/install) page describes how to install the
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development environment.
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Once you have Go up and running, you can download, build and run the example
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using the following commands.
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$ go get github.com/gorilla/websocket
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$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/chat`
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$ go run *.go
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To use the chat example, open http://localhost:8080/ in your browser.
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vendor/github.com/gorilla/websocket/examples/chat/conn.go
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vendor/github.com/gorilla/websocket/examples/chat/conn.go
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// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"github.com/gorilla/websocket"
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"log"
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"net/http"
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"time"
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)
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const (
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// Time allowed to write a message to the peer.
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writeWait = 10 * time.Second
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// Time allowed to read the next pong message from the peer.
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pongWait = 60 * time.Second
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// Send pings to peer with this period. Must be less than pongWait.
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pingPeriod = (pongWait * 9) / 10
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// Maximum message size allowed from peer.
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maxMessageSize = 512
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)
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var upgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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// connection is an middleman between the websocket connection and the hub.
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type connection struct {
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// The websocket connection.
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ws *websocket.Conn
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// Buffered channel of outbound messages.
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send chan []byte
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}
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// readPump pumps messages from the websocket connection to the hub.
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func (c *connection) readPump() {
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defer func() {
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h.unregister <- c
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c.ws.Close()
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}()
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c.ws.SetReadLimit(maxMessageSize)
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c.ws.SetReadDeadline(time.Now().Add(pongWait))
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c.ws.SetPongHandler(func(string) error { c.ws.SetReadDeadline(time.Now().Add(pongWait)); return nil })
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for {
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_, message, err := c.ws.ReadMessage()
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if err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
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log.Printf("error: %v", err)
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}
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break
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}
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h.broadcast <- message
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}
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}
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// write writes a message with the given message type and payload.
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func (c *connection) write(mt int, payload []byte) error {
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c.ws.SetWriteDeadline(time.Now().Add(writeWait))
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return c.ws.WriteMessage(mt, payload)
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}
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// writePump pumps messages from the hub to the websocket connection.
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func (c *connection) writePump() {
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ticker := time.NewTicker(pingPeriod)
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defer func() {
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ticker.Stop()
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c.ws.Close()
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}()
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for {
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select {
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case message, ok := <-c.send:
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if !ok {
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c.write(websocket.CloseMessage, []byte{})
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return
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}
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if err := c.write(websocket.TextMessage, message); err != nil {
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return
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}
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case <-ticker.C:
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if err := c.write(websocket.PingMessage, []byte{}); err != nil {
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return
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}
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}
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}
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}
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// serveWs handles websocket requests from the peer.
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func serveWs(w http.ResponseWriter, r *http.Request) {
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ws, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Println(err)
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return
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}
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c := &connection{send: make(chan []byte, 256), ws: ws}
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h.register <- c
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go c.writePump()
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c.readPump()
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}
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92
vendor/github.com/gorilla/websocket/examples/chat/home.html
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vendor/github.com/gorilla/websocket/examples/chat/home.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Chat Example</title>
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<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
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<script type="text/javascript">
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$(function() {
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var conn;
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var msg = $("#msg");
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var log = $("#log");
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function appendLog(msg) {
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var d = log[0]
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var doScroll = d.scrollTop == d.scrollHeight - d.clientHeight;
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msg.appendTo(log)
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if (doScroll) {
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d.scrollTop = d.scrollHeight - d.clientHeight;
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}
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}
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$("#form").submit(function() {
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if (!conn) {
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return false;
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}
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if (!msg.val()) {
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return false;
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}
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conn.send(msg.val());
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msg.val("");
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return false
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});
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if (window["WebSocket"]) {
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conn = new WebSocket("ws://{{$}}/ws");
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conn.onclose = function(evt) {
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appendLog($("<div><b>Connection closed.</b></div>"))
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}
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conn.onmessage = function(evt) {
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appendLog($("<div/>").text(evt.data))
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}
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} else {
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appendLog($("<div><b>Your browser does not support WebSockets.</b></div>"))
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}
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});
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</script>
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<style type="text/css">
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html {
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overflow: hidden;
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}
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body {
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overflow: hidden;
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padding: 0;
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margin: 0;
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width: 100%;
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height: 100%;
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background: gray;
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}
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#log {
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background: white;
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margin: 0;
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padding: 0.5em 0.5em 0.5em 0.5em;
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position: absolute;
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top: 0.5em;
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left: 0.5em;
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right: 0.5em;
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bottom: 3em;
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overflow: auto;
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}
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#form {
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padding: 0 0.5em 0 0.5em;
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margin: 0;
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position: absolute;
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bottom: 1em;
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left: 0px;
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width: 100%;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div id="log"></div>
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<form id="form">
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<input type="submit" value="Send" />
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<input type="text" id="msg" size="64"/>
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</form>
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</body>
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</html>
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vendor/github.com/gorilla/websocket/examples/chat/hub.go
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vendor/github.com/gorilla/websocket/examples/chat/hub.go
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// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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// hub maintains the set of active connections and broadcasts messages to the
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// connections.
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type hub struct {
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// Registered connections.
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connections map[*connection]bool
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// Inbound messages from the connections.
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broadcast chan []byte
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// Register requests from the connections.
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register chan *connection
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// Unregister requests from connections.
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unregister chan *connection
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}
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var h = hub{
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broadcast: make(chan []byte),
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register: make(chan *connection),
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unregister: make(chan *connection),
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connections: make(map[*connection]bool),
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}
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func (h *hub) run() {
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for {
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select {
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case c := <-h.register:
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h.connections[c] = true
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case c := <-h.unregister:
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if _, ok := h.connections[c]; ok {
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delete(h.connections, c)
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close(c.send)
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}
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case m := <-h.broadcast:
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for c := range h.connections {
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select {
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case c.send <- m:
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default:
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close(c.send)
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delete(h.connections, c)
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}
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}
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}
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}
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}
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vendor/github.com/gorilla/websocket/examples/chat/main.go
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vendor/github.com/gorilla/websocket/examples/chat/main.go
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// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"flag"
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"log"
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"net/http"
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"text/template"
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)
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var addr = flag.String("addr", ":8080", "http service address")
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var homeTempl = template.Must(template.ParseFiles("home.html"))
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func serveHome(w http.ResponseWriter, r *http.Request) {
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if r.URL.Path != "/" {
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http.Error(w, "Not found", 404)
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return
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}
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if r.Method != "GET" {
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http.Error(w, "Method not allowed", 405)
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return
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}
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w.Header().Set("Content-Type", "text/html; charset=utf-8")
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homeTempl.Execute(w, r.Host)
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}
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func main() {
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flag.Parse()
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go h.run()
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http.HandleFunc("/", serveHome)
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http.HandleFunc("/ws", serveWs)
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err := http.ListenAndServe(*addr, nil)
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if err != nil {
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log.Fatal("ListenAndServe: ", err)
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}
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}
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