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617 changed files with 68468 additions and 97867 deletions
42
vendor/github.com/blevesearch/bleve/geo/geo.go
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vendored
42
vendor/github.com/blevesearch/bleve/geo/geo.go
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vendored
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@ -33,10 +33,18 @@ var minLonRad = minLon * degreesToRadian
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var minLatRad = minLat * degreesToRadian
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var maxLonRad = maxLon * degreesToRadian
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var maxLatRad = maxLat * degreesToRadian
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var geoTolerance = 1E-6
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var geoTolerance = 1e-6
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var lonScale = float64((uint64(0x1)<<GeoBits)-1) / 360.0
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var latScale = float64((uint64(0x1)<<GeoBits)-1) / 180.0
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var geoHashMaxLength = 12
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// Point represents a geo point.
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type Point struct {
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Lon float64 `json:"lon"`
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Lat float64 `json:"lat"`
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}
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// MortonHash computes the morton hash value for the provided geo point
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// This point is ordered as lon, lat.
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func MortonHash(lon, lat float64) uint64 {
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@ -168,3 +176,35 @@ func checkLongitude(longitude float64) error {
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}
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return nil
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}
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func BoundingRectangleForPolygon(polygon []Point) (
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float64, float64, float64, float64, error) {
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err := checkLongitude(polygon[0].Lon)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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err = checkLatitude(polygon[0].Lat)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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maxY, minY := polygon[0].Lat, polygon[0].Lat
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maxX, minX := polygon[0].Lon, polygon[0].Lon
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for i := 1; i < len(polygon); i++ {
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err := checkLongitude(polygon[i].Lon)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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err = checkLatitude(polygon[i].Lat)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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maxY = math.Max(maxY, polygon[i].Lat)
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minY = math.Min(minY, polygon[i].Lat)
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maxX = math.Max(maxX, polygon[i].Lon)
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minX = math.Min(minX, polygon[i].Lon)
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}
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return minX, maxY, maxX, minY, nil
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}
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111
vendor/github.com/blevesearch/bleve/geo/geohash.go
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111
vendor/github.com/blevesearch/bleve/geo/geohash.go
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@ -0,0 +1,111 @@
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// Copyright (c) 2019 Couchbase, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This implementation is inspired from the geohash-js
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// ref: https://github.com/davetroy/geohash-js
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package geo
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// encoding encapsulates an encoding defined by a given base32 alphabet.
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type encoding struct {
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enc string
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dec [256]byte
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}
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// newEncoding constructs a new encoding defined by the given alphabet,
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// which must be a 32-byte string.
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func newEncoding(encoder string) *encoding {
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e := new(encoding)
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e.enc = encoder
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for i := 0; i < len(e.dec); i++ {
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e.dec[i] = 0xff
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}
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for i := 0; i < len(encoder); i++ {
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e.dec[encoder[i]] = byte(i)
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}
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return e
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}
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// base32encoding with the Geohash alphabet.
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var base32encoding = newEncoding("0123456789bcdefghjkmnpqrstuvwxyz")
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var masks = []uint64{16, 8, 4, 2, 1}
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// DecodeGeoHash decodes the string geohash faster with
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// higher precision. This api is in experimental phase.
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func DecodeGeoHash(geoHash string) (float64, float64) {
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even := true
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lat := []float64{-90.0, 90.0}
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lon := []float64{-180.0, 180.0}
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for i := 0; i < len(geoHash); i++ {
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cd := uint64(base32encoding.dec[geoHash[i]])
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for j := 0; j < 5; j++ {
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if even {
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if cd&masks[j] > 0 {
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lon[0] = (lon[0] + lon[1]) / 2
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} else {
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lon[1] = (lon[0] + lon[1]) / 2
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}
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} else {
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if cd&masks[j] > 0 {
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lat[0] = (lat[0] + lat[1]) / 2
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} else {
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lat[1] = (lat[0] + lat[1]) / 2
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}
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}
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even = !even
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}
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}
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return (lat[0] + lat[1]) / 2, (lon[0] + lon[1]) / 2
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}
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func EncodeGeoHash(lat, lon float64) string {
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even := true
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lats := []float64{-90.0, 90.0}
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lons := []float64{-180.0, 180.0}
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precision := 12
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var ch, bit uint64
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var geoHash string
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for len(geoHash) < precision {
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if even {
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mid := (lons[0] + lons[1]) / 2
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if lon > mid {
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ch |= masks[bit]
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lons[0] = mid
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} else {
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lons[1] = mid
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}
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} else {
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mid := (lats[0] + lats[1]) / 2
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if lat > mid {
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ch |= masks[bit]
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lats[0] = mid
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} else {
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lats[1] = mid
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}
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}
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even = !even
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if bit < 4 {
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bit++
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} else {
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geoHash += string(base32encoding.enc[ch])
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ch = 0
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bit = 0
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}
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}
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return geoHash
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}
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45
vendor/github.com/blevesearch/bleve/geo/parse.go
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45
vendor/github.com/blevesearch/bleve/geo/parse.go
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@ -16,6 +16,7 @@ package geo
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import (
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"reflect"
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"strconv"
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"strings"
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)
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// Container:
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// slice length 2 (GeoJSON)
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// first element lon, second element lat
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// string (coordinates separated by comma, or a geohash)
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// first element lat, second element lon
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// map[string]interface{}
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// exact keys lat and lon or lng
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// struct
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@ -36,10 +39,14 @@ func ExtractGeoPoint(thing interface{}) (lon, lat float64, success bool) {
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var foundLon, foundLat bool
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thingVal := reflect.ValueOf(thing)
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if !thingVal.IsValid() {
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return lon, lat, false
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}
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thingTyp := thingVal.Type()
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// is it a slice
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if thingVal.IsValid() && thingVal.Kind() == reflect.Slice {
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if thingVal.Kind() == reflect.Slice {
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// must be length 2
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if thingVal.Len() == 2 {
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first := thingVal.Index(0)
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}
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}
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// is it a string
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if thingVal.Kind() == reflect.String {
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geoStr := thingVal.Interface().(string)
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if strings.Contains(geoStr, ",") {
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// geo point with coordinates split by comma
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points := strings.Split(geoStr, ",")
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for i, point := range points {
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// trim any leading or trailing white spaces
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points[i] = strings.TrimSpace(point)
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}
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if len(points) == 2 {
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var err error
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lat, err = strconv.ParseFloat(points[0], 64)
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if err == nil {
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foundLat = true
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}
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lon, err = strconv.ParseFloat(points[1], 64)
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if err == nil {
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foundLon = true
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}
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}
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} else {
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// geohash
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if len(geoStr) <= geoHashMaxLength {
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lat, lon = DecodeGeoHash(geoStr)
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foundLat = true
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foundLon = true
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}
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}
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}
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// is it a map
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if l, ok := thing.(map[string]interface{}); ok {
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if lval, ok := l["lon"]; ok {
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}
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// now try reflection on struct fields
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if thingVal.IsValid() && thingVal.Kind() == reflect.Struct {
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if thingVal.Kind() == reflect.Struct {
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for i := 0; i < thingVal.NumField(); i++ {
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fieldName := thingTyp.Field(i).Name
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if strings.HasPrefix(strings.ToLower(fieldName), "lon") {
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// extract numeric value (if possible) and returns a float64
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func extractNumericVal(v interface{}) (float64, bool) {
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val := reflect.ValueOf(v)
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if !val.IsValid() {
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return 0, false
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}
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typ := val.Type()
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switch typ.Kind() {
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case reflect.Float32, reflect.Float64:
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