revert changes to assets/bindata.go

This commit is contained in:
idk 2020-12-07 12:20:22 -05:00
parent be64fe5aae
commit 5e5bbe8268
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GPG Key ID: D75C03B39B5E14E1

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@ -788,7 +788,6 @@ type bintree struct {
Func func() (*asset, error) Func func() (*asset, error)
Children map[string]*bintree Children map[string]*bintree
} }
var _bintree = &bintree{nil, map[string]*bintree{ var _bintree = &bintree{nil, map[string]*bintree{
"10.8d4e3eadb5bf393297d4.js.br": &bintree{_108d4e3eadb5bf393297d4JsBr, map[string]*bintree{}}, "10.8d4e3eadb5bf393297d4.js.br": &bintree{_108d4e3eadb5bf393297d4JsBr, map[string]*bintree{}},
"6.927d29943814584bff4c.js.LICENSE.txt": &bintree{_6927d29943814584bff4cJsLicenseTxt, map[string]*bintree{}}, "6.927d29943814584bff4c.js.LICENSE.txt": &bintree{_6927d29943814584bff4cJsLicenseTxt, map[string]*bintree{}},
@ -869,3 +868,4 @@ func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1) cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
} }