Update all dependencies

This commit is contained in:
Ken-Håvard Lieng 2018-08-31 03:57:19 +02:00
parent 628dc66685
commit 47bc78b80a
365 changed files with 37935 additions and 16866 deletions

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@ -1,4 +1,4 @@
This is Go package to generate guid (globally unique id) with good properties
This is Go package to generate guid (globally unique id) with good properties.
Usage:
```go
@ -10,13 +10,13 @@ fmt.Printf("guid: '%s'\n", id)
Generated guids have good properties:
* they're 20 character strings, safe for inclusion in urls (don't require escaping)
* they're based on timestamp so that they sort **after** any existing ids
* they're based on timestamp; they sort **after** any existing ids
* they contain 72-bits of random data after the timestamp so that IDs won't
collide with other clients' IDs
* they sort **lexicographically** (so the timestamp is converted to characters
that will sort properly)
* they're monotonically increasing. Even if you generate more than one in the
same timestamp, thelatter ones will sort after the former ones. We do this
collide with other IDs
* they sort **lexicographically** (the timestamp is converted to a string
that will sort correctly)
* they're monotonically increasing. Even if you generate more than one in the
same timestamp, the latter ones will sort after the former ones. We do this
by using the previous random bits but "incrementing" them by 1 (only in the
case of a timestamp collision).
@ -24,3 +24,5 @@ Read https://www.firebase.com/blog/2015-02-11-firebase-unique-identifiers.html
for more info.
Based on https://gist.github.com/mikelehen/3596a30bd69384624c11
You can read [Generating good, random and unique ids in Go](https://blog.kowalczyk.info/article/JyRZ/generating-good-random-and-unique-ids-in-go.html) to see how it compares to other similar libraries.

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@ -24,14 +24,17 @@ var (
)
func init() {
// have to seed to get randomness
// seed to get randomness
rnd = rand.New(rand.NewSource(time.Now().UnixNano()))
for i := 0; i < 12; i++ {
}
func genRandPart() {
for i := 0; i < len(lastRandChars); i++ {
lastRandChars[i] = rnd.Intn(64)
}
}
// New creates a new guid.
// New creates a new random, unique id
func New() string {
var id [8 + 12]byte
mu.Lock()
@ -46,6 +49,8 @@ func New() string {
// increment the next byte
lastRandChars[i] = 0
}
} else {
genRandPart()
}
lastPushTimeMs = timeMs
// put random as the second part