2017-04-14 02:33:44 +00:00
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// Copyright 2015, Joe Tsai. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE.md file.
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package brotli
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2018-08-31 01:57:19 +00:00
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import (
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"github.com/dsnet/compress/internal/errors"
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)
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2017-04-14 02:33:44 +00:00
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// The algorithm used to decode variable length codes is based on the lookup
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// method in zlib. If the code is less-than-or-equal to prefixMaxChunkBits,
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// then the symbol can be decoded using a single lookup into the chunks table.
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// Otherwise, the links table will be used for a second level lookup.
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//
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// The chunks slice is keyed by the contents of the bit buffer ANDed with
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// the chunkMask to avoid a out-of-bounds lookup. The value of chunks is a tuple
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// that is decoded as follow:
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//
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// var length = chunks[bitBuffer&chunkMask] & prefixCountMask
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// var symbol = chunks[bitBuffer&chunkMask] >> prefixCountBits
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//
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// If the decoded length is larger than chunkBits, then an overflow link table
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// must be used for further decoding. In this case, the symbol is actually the
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// index into the links tables. The second-level links table returned is
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// processed in the same way as the chunks table.
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//
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// if length > chunkBits {
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// var index = symbol // Previous symbol is index into links tables
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// length = links[index][bitBuffer>>chunkBits & linkMask] & prefixCountMask
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// symbol = links[index][bitBuffer>>chunkBits & linkMask] >> prefixCountBits
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// }
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//
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// See the following:
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// http://www.gzip.org/algorithm.txt
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const (
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// These values add up to the width of a uint32 integer.
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prefixCountBits = 5 // Number of bits to store the bit-width of the code
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prefixSymbolBits = 27 // Number of bits to store the symbol value
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prefixCountMask = (1 << prefixCountBits) - 1
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prefixMaxChunkBits = 9 // This can be tuned for better performance
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)
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type prefixDecoder struct {
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chunks []uint32 // First-level lookup map
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links [][]uint32 // Second-level lookup map
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chunkMask uint32 // Mask the width of the chunks table
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linkMask uint32 // Mask the width of the link table
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chunkBits uint32 // Bit-width of the chunks table
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minBits uint32 // The minimum number of bits to safely make progress
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numSyms uint32 // Number of symbols
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}
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// Init initializes prefixDecoder according to the codes provided.
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// The symbols provided must be unique and in ascending order.
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//
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// If assignCodes is true, then generate a canonical prefix tree using the
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// prefixCode.len field and assign the generated value to prefixCode.val.
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//
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// If assignCodes is false, then initialize using the information inside the
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// codes themselves. The input codes must form a valid prefix tree.
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func (pd *prefixDecoder) Init(codes []prefixCode, assignCodes bool) {
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// Handle special case trees.
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if len(codes) <= 1 {
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switch {
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case len(codes) == 0: // Empty tree (should error if used later)
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*pd = prefixDecoder{chunks: pd.chunks[:0], links: pd.links[:0], numSyms: 0}
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case len(codes) == 1: // Single code tree (bit-width of zero)
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*pd = prefixDecoder{
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chunks: append(pd.chunks[:0], codes[0].sym<<prefixCountBits|0),
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links: pd.links[:0],
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numSyms: 1,
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}
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}
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return
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}
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// Compute basic statistics on the symbols.
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var bitCnts [maxPrefixBits + 1]uint
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c0 := codes[0]
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bitCnts[c0.len]++
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minBits, maxBits, symLast := c0.len, c0.len, int(c0.sym)
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for _, c := range codes[1:] {
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if int(c.sym) <= symLast {
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errors.Panic(errCorrupted) // Non-unique or non-monotonically increasing
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}
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if minBits > c.len {
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minBits = c.len
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}
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if maxBits < c.len {
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maxBits = c.len
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}
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bitCnts[c.len]++ // Histogram of bit counts
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symLast = int(c.sym) // Keep track of last symbol
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}
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if maxBits >= 1<<prefixCountBits || minBits == 0 {
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errors.Panic(errCorrupted) // Bit-width is too long or too short
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}
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if symLast >= 1<<prefixSymbolBits {
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errors.Panic(errCorrupted) // Alphabet cardinality too large
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}
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// Compute the next code for a symbol of a given bit length.
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var nextCodes [maxPrefixBits + 1]uint
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var code uint
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for i := minBits; i <= maxBits; i++ {
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code <<= 1
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nextCodes[i] = code
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code += bitCnts[i]
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}
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if code != 1<<maxBits {
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errors.Panic(errCorrupted) // Tree is under or over subscribed
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}
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// Allocate chunks table if necessary.
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pd.numSyms = uint32(len(codes))
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pd.minBits = minBits
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pd.chunkBits = maxBits
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if pd.chunkBits > prefixMaxChunkBits {
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pd.chunkBits = prefixMaxChunkBits
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}
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numChunks := 1 << pd.chunkBits
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pd.chunks = allocUint32s(pd.chunks, numChunks)
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pd.chunkMask = uint32(numChunks - 1)
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// Allocate links tables if necessary.
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pd.links = pd.links[:0]
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pd.linkMask = 0
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if pd.chunkBits < maxBits {
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numLinks := 1 << (maxBits - pd.chunkBits)
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pd.linkMask = uint32(numLinks - 1)
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if assignCodes {
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baseCode := nextCodes[pd.chunkBits+1] >> 1
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pd.links = extendSliceUints32s(pd.links, numChunks-int(baseCode))
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for linkIdx := range pd.links {
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code := reverseBits(uint32(baseCode)+uint32(linkIdx), uint(pd.chunkBits))
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pd.links[linkIdx] = allocUint32s(pd.links[linkIdx], numLinks)
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pd.chunks[code] = uint32(linkIdx<<prefixCountBits) | (pd.chunkBits + 1)
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}
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} else {
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for i := range pd.chunks {
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pd.chunks[i] = 0 // Logic below relies zero value as uninitialized
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}
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for _, c := range codes {
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if c.len <= pd.chunkBits {
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continue // Ignore symbols that don't require links
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}
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code := c.val & pd.chunkMask
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if pd.chunks[code] > 0 {
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continue // Link table already initialized
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}
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linkIdx := len(pd.links)
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pd.links = extendSliceUints32s(pd.links, len(pd.links)+1)
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pd.links[linkIdx] = allocUint32s(pd.links[linkIdx], numLinks)
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pd.chunks[code] = uint32(linkIdx<<prefixCountBits) | (pd.chunkBits + 1)
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}
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}
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}
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// Fill out chunks and links tables with values.
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for i, c := range codes {
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chunk := c.sym<<prefixCountBits | c.len
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if assignCodes {
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codes[i].val = reverseBits(uint32(nextCodes[c.len]), uint(c.len))
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nextCodes[c.len]++
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c = codes[i]
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}
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if c.len <= pd.chunkBits {
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skip := 1 << uint(c.len)
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for j := int(c.val); j < len(pd.chunks); j += skip {
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pd.chunks[j] = chunk
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}
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} else {
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linkIdx := pd.chunks[c.val&pd.chunkMask] >> prefixCountBits
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links := pd.links[linkIdx]
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skip := 1 << uint(c.len-pd.chunkBits)
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for j := int(c.val >> pd.chunkBits); j < len(links); j += skip {
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links[j] = chunk
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}
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}
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}
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}
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