2017-04-20 03:32:22 +00:00
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package betterguid
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import (
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"math/rand"
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"sync"
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"time"
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)
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const (
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// Modeled after base64 web-safe chars, but ordered by ASCII.
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pushChars = "-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz"
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)
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var (
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// Timestamp of last push, used to prevent local collisions if you push twice in one ms.
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lastPushTimeMs int64
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// We generate 72-bits of randomness which get turned into 12 characters and appended to the
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// timestamp to prevent collisions with other clients. We store the last characters we
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// generated because in the event of a collision, we'll use those same characters except
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// "incremented" by one.
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lastRandChars [12]int
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mu sync.Mutex
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rnd *rand.Rand
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)
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func init() {
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2018-08-31 01:57:19 +00:00
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// seed to get randomness
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2017-04-20 03:32:22 +00:00
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rnd = rand.New(rand.NewSource(time.Now().UnixNano()))
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2018-08-31 01:57:19 +00:00
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}
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func genRandPart() {
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for i := 0; i < len(lastRandChars); i++ {
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2017-04-20 03:32:22 +00:00
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lastRandChars[i] = rnd.Intn(64)
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}
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}
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2018-08-31 01:57:19 +00:00
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// New creates a new random, unique id
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2017-04-20 03:32:22 +00:00
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func New() string {
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var id [8 + 12]byte
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mu.Lock()
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timeMs := time.Now().UTC().UnixNano() / 1e6
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if timeMs == lastPushTimeMs {
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// increment lastRandChars
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for i := 0; i < 12; i++ {
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lastRandChars[i]++
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if lastRandChars[i] < 64 {
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break
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}
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// increment the next byte
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lastRandChars[i] = 0
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}
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2018-08-31 01:57:19 +00:00
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} else {
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genRandPart()
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2017-04-20 03:32:22 +00:00
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}
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lastPushTimeMs = timeMs
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// put random as the second part
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for i := 0; i < 12; i++ {
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id[19-i] = pushChars[lastRandChars[i]]
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}
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mu.Unlock()
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// put current time at the beginning
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for i := 7; i >= 0; i-- {
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n := int(timeMs % 64)
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id[i] = pushChars[n]
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timeMs = timeMs / 64
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}
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return string(id[:])
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}
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