dispatch/client/js/modules/initialState.js

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import { socket as socketActions } from 'state/actions';
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import { getWrapWidth, appSet } from 'state/app';
import { addMessages } from 'state/messages';
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import { setSettings } from 'state/settings';
import { when } from 'utils/observe';
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function loadState({ store }, env) {
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store.dispatch(setSettings(env.settings, true));
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if (env.servers) {
store.dispatch({
type: socketActions.SERVERS,
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data: env.servers
});
}
if (env.channels) {
store.dispatch({
type: socketActions.CHANNELS,
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data: env.channels
});
}
if (env.users) {
store.dispatch({
type: socketActions.USERS,
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...env.users
});
}
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store.dispatch(
appSet({
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connectDefaults: env.defaults,
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initialized: true,
hexIP: env.hexIP,
version: env.version
})
);
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if (env.messages) {
// Wait until wrapWidth gets initialized so that height calculations
// only happen once for these messages
when(store, getWrapWidth, () => {
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const { messages, server, to, next } = env.messages;
store.dispatch(addMessages(messages, server, to, false, next));
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});
}
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}
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/* eslint-disable no-underscore-dangle */
export default async function initialState(ctx) {
const env = await window.__init__;
ctx.socket.connect();
loadState(ctx, env);
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}