324 lines
6.1 KiB
Go
324 lines
6.1 KiB
Go
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package server
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import (
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"log"
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"sync"
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"time"
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"fmt"
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"github.com/khlieng/dispatch/pkg/irc"
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"github.com/khlieng/dispatch/pkg/session"
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"github.com/khlieng/dispatch/storage"
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)
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const (
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AnonymousUserExpiration = 1 * time.Minute
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)
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type State struct {
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irc map[string]*irc.Client
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connectionState map[string]irc.ConnectionState
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ircLock sync.Mutex
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ws map[string]*wsConn
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wsLock sync.Mutex
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broadcast chan WSResponse
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srv *Dispatch
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user *storage.User
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expiration *time.Timer
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reset chan time.Duration
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}
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func NewState(user *storage.User, srv *Dispatch) *State {
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return &State{
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irc: make(map[string]*irc.Client),
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connectionState: make(map[string]irc.ConnectionState),
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ws: make(map[string]*wsConn),
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broadcast: make(chan WSResponse, 32),
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srv: srv,
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user: user,
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expiration: time.NewTimer(AnonymousUserExpiration),
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reset: make(chan time.Duration, 1),
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}
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}
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func (s *State) getIRC(server string) (*irc.Client, bool) {
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s.ircLock.Lock()
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i, ok := s.irc[server]
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s.ircLock.Unlock()
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return i, ok
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}
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func (s *State) setIRC(server string, i *irc.Client) {
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s.ircLock.Lock()
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s.irc[server] = i
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s.connectionState[server] = irc.ConnectionState{
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Connected: false,
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}
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s.ircLock.Unlock()
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s.reset <- 0
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}
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func (s *State) deleteIRC(server string) {
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s.ircLock.Lock()
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delete(s.irc, server)
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delete(s.connectionState, server)
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s.ircLock.Unlock()
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s.resetExpirationIfEmpty()
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}
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func (s *State) numIRC() int {
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s.ircLock.Lock()
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n := len(s.irc)
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s.ircLock.Unlock()
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return n
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}
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func (s *State) getConnectionStates() map[string]irc.ConnectionState {
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s.ircLock.Lock()
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state := make(map[string]irc.ConnectionState, len(s.connectionState))
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for k, v := range s.connectionState {
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state[k] = v
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}
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s.ircLock.Unlock()
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return state
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}
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func (s *State) setConnectionState(server string, state irc.ConnectionState) {
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s.ircLock.Lock()
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s.connectionState[server] = state
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s.ircLock.Unlock()
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}
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func (s *State) setWS(addr string, w *wsConn) {
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s.wsLock.Lock()
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s.ws[addr] = w
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s.wsLock.Unlock()
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s.reset <- 0
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}
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func (s *State) deleteWS(addr string) {
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s.wsLock.Lock()
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delete(s.ws, addr)
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s.wsLock.Unlock()
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s.resetExpirationIfEmpty()
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}
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func (s *State) numWS() int {
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s.ircLock.Lock()
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n := len(s.ws)
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s.ircLock.Unlock()
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return n
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}
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func (s *State) sendJSON(t string, v interface{}) {
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s.broadcast <- WSResponse{t, v}
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}
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func (s *State) sendError(err error, server string) {
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s.sendJSON("error", Error{
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Server: server,
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Message: err.Error(),
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})
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}
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func (s *State) sendLastMessages(server, channel string, count int) {
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messages, hasMore, err := s.user.GetLastMessages(server, channel, count)
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if err == nil && len(messages) > 0 {
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res := Messages{
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Server: server,
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To: channel,
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Messages: messages,
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}
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if hasMore {
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res.Next = messages[0].ID
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}
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s.sendJSON("messages", res)
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}
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}
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func (s *State) sendMessages(server, channel string, count int, fromID string) {
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messages, hasMore, err := s.user.GetMessages(server, channel, count, fromID)
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if err == nil && len(messages) > 0 {
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res := Messages{
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Server: server,
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To: channel,
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Messages: messages,
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Prepend: true,
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}
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if hasMore {
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res.Next = messages[0].ID
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}
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s.sendJSON("messages", res)
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}
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}
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func (s *State) print(a ...interface{}) {
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s.sendJSON("print", Message{
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Content: fmt.Sprintln(a...),
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})
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}
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func (s *State) printError(a ...interface{}) {
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s.sendJSON("print", Message{
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Content: fmt.Sprintln(a...),
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Type: "error",
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})
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}
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func (s *State) resetExpirationIfEmpty() {
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if s.numIRC() == 0 && s.numWS() == 0 {
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s.reset <- AnonymousUserExpiration
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}
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}
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func (s *State) kill() {
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s.wsLock.Lock()
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for _, ws := range s.ws {
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ws.conn.Close()
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}
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s.wsLock.Unlock()
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s.ircLock.Lock()
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for _, i := range s.irc {
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i.Quit()
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}
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s.ircLock.Unlock()
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}
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func (s *State) run() {
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for {
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select {
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case res := <-s.broadcast:
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s.wsLock.Lock()
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for _, ws := range s.ws {
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ws.out <- res
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}
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s.wsLock.Unlock()
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case <-s.expiration.C:
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s.srv.states.delete(s.user.ID)
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s.user.Remove()
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return
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case duration := <-s.reset:
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if duration == 0 {
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s.expiration.Stop()
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} else {
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s.expiration.Reset(duration)
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}
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}
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}
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}
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type stateStore struct {
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states map[uint64]*State
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sessions map[string]*session.Session
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sessionStore storage.SessionStore
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lock sync.Mutex
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}
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func newStateStore(sessionStore storage.SessionStore) *stateStore {
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store := &stateStore{
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states: make(map[uint64]*State),
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sessions: make(map[string]*session.Session),
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sessionStore: sessionStore,
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}
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sessions, err := sessionStore.GetSessions()
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if err != nil {
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log.Fatal(err)
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}
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for _, session := range sessions {
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if !session.Expired() {
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session.Init()
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store.sessions[session.Key()] = &session
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go deleteSessionWhenExpired(&session, store)
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} else {
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go sessionStore.DeleteSession(session.Key())
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}
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}
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return store
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}
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func (s *stateStore) get(id uint64) *State {
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s.lock.Lock()
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state := s.states[id]
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s.lock.Unlock()
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return state
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}
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func (s *stateStore) set(state *State) {
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s.lock.Lock()
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s.states[state.user.ID] = state
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s.lock.Unlock()
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}
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func (s *stateStore) delete(id uint64) {
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s.lock.Lock()
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delete(s.states, id)
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for key, session := range s.sessions {
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if session.UserID == id {
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delete(s.sessions, key)
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go s.sessionStore.DeleteSession(key)
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}
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}
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s.lock.Unlock()
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}
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func (s *stateStore) getSession(key string) *session.Session {
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s.lock.Lock()
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session := s.sessions[key]
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s.lock.Unlock()
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return session
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}
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func (s *stateStore) setSession(session *session.Session) {
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s.lock.Lock()
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s.sessions[session.Key()] = session
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s.lock.Unlock()
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s.sessionStore.SaveSession(session)
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}
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func (s *stateStore) deleteSession(key string) {
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s.lock.Lock()
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id := s.sessions[key].UserID
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delete(s.sessions, key)
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n := 0
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for _, session := range s.sessions {
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if session.UserID == id {
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n++
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}
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}
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state := s.states[id]
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if n == 0 {
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delete(s.states, id)
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}
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s.lock.Unlock()
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if n == 0 {
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// This anonymous user is not reachable anymore since all sessions have
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// expired, so we clean it up
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state.kill()
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state.user.Remove()
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}
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s.sessionStore.DeleteSession(key)
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}
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